Anime Market Revenue Outlook, Segmentation and Key Trends to 2029
Anime Market Overview
MMR published a report on Anime Market. It is a combination of primary data and secondary data and domain expert has analyzed the Anime market from local as well as global point of view. The report includes a detailed analysis of the market size and share in each region and segment, which makes Anime market report an investor’s guide.
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Anime Market Value
Global Anime Market size was valued at USD 26.79 Billion in 2022 and the total Anime revenue is expected to grow at a CAGR of 9.5% from 2023 to 2029, reaching nearly USD 50.57 Billion.
Anime Market Report Scope and Research Methodology
The report includes an in-depth analysis of the Anime market at global, regional and country levels. It provides a comprehensive analysis of the competitive scenario of the Anime industry with the business strategies adopted by the competitors. The report includes the list of Anime key competitors with information on their revenue, production capacity, sales and global presence. SWOT analysis was employed to provide the strengths and weaknesses of the key players in the Anime industry. Detailed information on Anime market dynamics including drivers, restraints, opportunities and challenges has been provided in the report.
The pace of Japanese animation accelerated with the adoption of new medium and technologies.
Virtual and 3D animations, which have more captivating appearances and visuals than traditional forms of animation, are the result of technology advancements in the animation business. With the right technology tools and processes, a talented designer may also conjure up hypothetical situations and convey a producer's vision in a multitude of unique ways. For instance, a tiger was mentioned as one of the main characters in the discussion of the movie Life of Pi. Although this tiger wasn't real, the filmmakers were able to create a tiger that was almost lifelike for the movie by using software solutions made possible by technology.
Anime Market Segmentation
With the largest share of 30% of the worldwide anime market by type in 2022, the merchandising category is predicted to maintain its dominance until 2029. Among young people, anime stuff such as miniatures, posters, keychains, and t-shirts is growing in popularity. Furthermore, customers can purchase this goods via a variety of offline and online channels, providing them with even more accessibility. Thus, the collecting of figurines, keychains, t-shirts, and other things featuring anime characters is growing in popularity, contributing to the segment's growth.
Anime Market Regional Insights
Geographically, the report is segmented into several key countries, with market size, growth rate, import and export of Anime market in these countries, which covering North America - U.S., Canada, Mexico, Europe - UK, Germany, France, Spain, Italy, Rest of Europe, Asia Pacific - China, India, Japan, Australia, South Korea, ASEAN Countries, Rest of APAC, South America - Brazil, and Middle East and Africa.
Anime Market Key Players
1. Bones Inc. (Tokyo, Japan)
2. Kyoto Animation Co. (Japan)
3. Madhouse Inc. (Tokyo, Japan)
4. Production I.G. (Tokyo, Japan)
5. Toei Animation Co. (Shinjuku-ku, Tokyo)
6. P.A.Works, Inc. (Toyama, Japan)
7. Pierrot Co., Ltd. (Tokyo, Japan)
8. Sunrise Inc. (Tokyo, Japan)
9. Studio Ghibli (Tokyo, Japan)
10. Anime International Company (ACI )(Tokyo, Japan)
11. VIZ Media (California, United States)
12. Funimation. (Texas, United States)
13. Aniplex of America (California, United States)
14. Crunchyroll. (California, United States)
15. Discotek Media (Florida, United States)
16. Nippon Animation (Tokyo, Japan)
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Table of Content: Anime Market
Part 01: Executive Summary
Part 02: Scope of the Anime Market Report
Part 03: Global Anime Market Landscape
Part 04: Global Anime Market Sizing
Part 05: Global Anime Market Segmentation by Type
Part 06: Five Forces Analysis
Part 07: Customer Landscape
Part 08: Geographic Landscape
Part 09: Decision Framework
Part 10: Drivers and Challenges
Part 11: Market Trends
Part 12: Vendor Landscape
Part 13: Vendor Analysis
Key Questions answered in the Anime Market Report are:
- What is Anime?
- What is the expected Anime market size by 2029?
- What will be the CAGR of the Anime market during the forecast period?
- Which segment held the largest share in the Anime market?
- How is the competitive scenario of the Anime market?
- Which are the key factors driving the Anime market growth?
- Which region holds the maximum share in the Anime market?
- Who are the key players in the Anime market?
Key Offerings:
- Past Market Size and Competitive Landscape (2017 to 2022)
- Past Pricing and price curve by region (2017 to 2022)
- Market Size, Share, Size & Forecast by different segment | 2023−2029
- Market Dynamics – Growth Drivers, Restraints, Opportunities, and Key Trends by Region
- Market Segmentation
- Regional Insights
- Competitive Landscape – Profiles of selected key players by region from a strategic perspective
- Competitive landscape – Market Leaders, Market Followers, Regional player
- Competitive benchmarking of key players by region
- PESTLE Analysis
- PORTER’s analysis
- Value chain and supply chain analysis
- Legal Aspects of business by region
- Lucrative business opportunities with SWOT analysis
- Recommendations
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